8/16/2023 0 Comments Subnautica below zero base![]() It’s directly south of your drop pod, and. Your first encounter with Marguerit Maida is outside Delta Station. Follow the path while sticking to the left wall from here. Subnautica: Below Zero guide Finding Marguerit Maida’s underwater base. ![]() From the pod, start making your way north. You will probably want separate bases with stockpiles of food across the map. Outpost Zero is located about 450-500m to the northeast of the Drop Pod. One of the best things to do in Subnautica: Below Zero is to establish one main mega-base and then set up a variety of different hubs in key locations. Once you have these two items, you can then begin making your way to Outpost Zero. You get it by scanning its fragments, which are found in the Arctic Kelp Caves and Twisty Bridges. ![]() You can craft it using the Fabricator after you obtain its blueprint. Seaglide – This will make getting to Outpost Zero faster.Both of these items can be crafted using the Fabricator. Compass – You obtain the blueprint for the Compass after you craft the Pathfinder Tool. Subnautica Alterra Base Locations Guide All Alterra Base Locations Subnautica Below Zero - Alterra Locations (Quick & Easy) MrSpicyGaming 38.That said, be sure to have the following items first: It will also make following this guide much simpler for you. However, having at least these two items will make the trip much easier. The path forward is also not too difficult to navigate. You can simply stick close to the surface or make use of Titan Holefishes to gather oxygen on your way there. It is a new chapter in the Subnautica universe, and is developed by Unknown Worlds. Once the blueprint is acquired, it can be constructed with the Habitat Builder.First things first, you can definitely head to Outpost Zero without prior extensive preparation. Below Zero is an underwater adventure game set on an alien ocean world. The blueprint for the Control Room is acquired from any of three Data Boxes: one is inside Omega Lab, another inside Outpost Zero, and the last in a small field of Alterra debris in the Purple Vents. The control room will also show the location of any points where water is leaking into the base due to low Hull Integrity or collision damage.Ī Control Room automatically adds a beacon for the base with the chosen name appended to it. The Control Room cannot deactivate itself. Turning off the power to a base piece will also turn off any internal lighting in that piece, but does not deactivate Floodlights. This can be used to manage base power in case of shortages by turning off rooms with high power consumption, or to save fuel in a Bioreactor or Nuclear Reactor by switching off power-draining rooms before leaving the base. Placing the crosshair over any part of the base hologram will show the component's name, current power generation and consumption, and its contribution to the base's overall structural integrity, the latter including the bonuses of any parts that strengthen or weaken it.Ĭlicking on a room while its description is visible will toggle its power supply on and off: rooms that are switched off will change from blue to red. While interacting with this, the movement keys will move the hologram around, while swim up and swim down are used to shift it up and down. The player can adjust the position of the map by interacting with the joystick on one side. In the center of the Control Room is a console which shows a holographic display of the base's layout (rooms, corridors and Foundations), with base parts defaulting to blue save for the Control Room which is yellow. On the opposite wall is an interactive display, which uses the same interface as a Vehicle Upgrade Console, allowing the player to name their base and choose its colors with a color picker. The latter shows the base's current power reserves as a percentage of its maximum storage, the amount currently generated in green, and the amount currently being used in red. On one wall is a display showing the current time of day, the base's name and total Hull Integrity, and general details of base power. The Control Room has a number of displays and interactive components.
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